
This project began as a school collaboration between 3 students at the University of California Irvine, as a part of a Game Development course, and the Game Art students at the Laguna College of Art and Design. That was nearly a year ago, in April of 2008. Since then there have been many hitches and many strides made as the team learned the nuances of game development, from creating art in an applicable sense, learning about how to handle renderers, shaders and working with tools from engines to 3rd party software for them. Even beyond the physical sense, there was much knowledge gained in the form of working with pre-existing code, creating new code for our modification, and even learning the meaning of a producer's role in a project.
Brian Quach
Christopher Yu
Jonathan Yu
Neal Wojahn
Rebecca Kramp
Bryant Koshu
Anessa Silzer
Tina Wang
Brett Mitchell
Javier Lazo
Jonny Kuo
Lindsay Groce
Red Stultz
Ryan Darling
Wesley Martin
Phil Garguillo
Dan Frost-UCI
Sandy Appleoff-LCAD
Ely Cannon-LCAD
Dion Rogers-LCAD
sol-games.com-senory overload games